AI Insights · Timothy · April 2024
Top 5 Historical Games on iOS in Argentina: Q1 2024 Performance
In Q1 2024, historical games on iOS in Argentina saw varied performance, with notable trends in downloads, revenue, and active users for top titles like Royal Match and Rise of Kingdoms.
During the first quarter of 2024, historical games on iOS in Argentina exhibited diverse trends in downloads, revenue, and active users. Here's a closer look at the performance of the top 5 games in this category, based on data from Sensor Tower.
Royal Match from Dream Games saw a notable increase in weekly revenue, starting at approximately $5.6K in the first week of January and peaking at around $7.9K by the end of March. Weekly downloads fluctuated, with a high of 7.3K in the week of January 22 and a low of 2.3K by mid-March. The game maintained a robust active user base, peaking at nearly 50K in late February before settling at about 46.5K at the end of the quarter.
Rise of Castles: Fire and War by LONG TECH NETWORK LIMITED experienced varied weekly revenue, starting at $2.9K in the first week of January and dipping to around $1.1K by late February, before ending the quarter at about $1.7K. The game's weekly downloads remained relatively low, peaking at 100 in early January and dropping to 26 by mid-March. Active users showed a slight decline from 516 at the beginning of the quarter to 384 by the end.
Rise of Kingdoms from Lilith Games had a mixed performance in weekly revenue, starting at $404 and reaching a high of $886 in early March, before ending the quarter at $409. Downloads were inconsistent, peaking at 221 in early January and dropping to a low of 6 in early March. Active users followed a downward trend from 1.5K at the beginning of the quarter to about 1.3K by the end.
June’s Journey: Hidden Objects by Wooga saw fluctuations in weekly revenue, starting at $596 in early January and ending the quarter at $561, with a notable dip to $166 in early March. Downloads were relatively stable, peaking at 221 in late February. The game’s active user base showed minor variations, peaking at 1.2K in late February and ending the quarter at 958.
Viking Rise: Valhalla from IGG.COM had a fluctuating revenue trend, starting at $176 in early January, peaking at $1.3K mid-January, and ending at $225. Downloads varied, peaking at 157 in early February and dropping to 32 by mid-March. Active users showed a minor decline from 514 at the beginning of the quarter to 468 by the end.
These insights highlight the dynamic nature of the historical games category on iOS in Argentina during Q1 2024. For more detailed data and analysis, visit Sensor Tower.